SYSTEMS / NETWORKS / PERFORMANCE

Viacheslav
Guzev.

Systems & Network Infrastructure Engineer

I build network infrastructure and high-performance systems, with a focus on Linux, L4 load balancing, DDoS protection, and efficient use of compute resources.

Selected work

01 — ENGINEERING
2025 — NOW

Network infrastructure at Ozon

Traffic processing, load balancing, protection, and the tooling needed to operate production networking systems.

C++ · GO · DPDK · ENVOY · KUBERNETES
2024 — 2025

Advertising systems at VK

Ad-serving identifiers, auction caching, a sharding gateway, and adaptation to container infrastructure.

C++ · DISTRIBUTED SYSTEMS · MEMORY · GRPC
2019

Wave simulation on the GPU

A C++ and CUDA framework for modelling the Talbot effect on the surface of water.

C++ · CUDA · SCIENTIFIC COMPUTING

Independent work

02 — EXPLORATION
CONCEPT STAGE

L4Load

Exploring a common foundation for traffic protection, load balancing, traffic analysis, and multi-site operation.

Explore the project ↗
ShieldL3/L4 DDoS protection
BalanceTCP/UDP load balancing
PulseTraffic and attack analysis
FabricMulti-site management

Professional service

View all ↗
AN ENGINEERING PRINCIPLE

Get the most from a system with the least unnecessary effort.

wcbash@icloud.com ↗